Showing posts with label Rules. Show all posts
Showing posts with label Rules. Show all posts

Wednesday, 21 August 2013

Format for SYYC Spinner Division promotion to Pro Division (2013 onwards)


In the past, there were a few loop-holes with the promotion criteria for Spinners to Pro for all YYAS competitions in Singapore (SYYC, WCC & EST). For 2013, we are further narrowing the promotion criteria for Spinners to Pro, and have come up with a triple criteria for promotion. After speaking with the Spinners about this, we are implementing this new promotion for 2013/2014.

**Do note that the following criterion for promotion to Pro Division will only take place at the Singapore Yo-Yo Championships (SYYC) only.
 
The 3 Criterias to meet are as follows:
1) Only the top 10% of players from each division gets promoted. If the division has less than 10 competitors, there will be no promotions.

2) These top % of players must have a score of 75 or higher to be promoted.

3) If a division has less than 10 competitors, and the same competitor has won 2 back-to-back Spinner Champion titles in the same division (1st place in 2013 & 1st place in 2014), he/she will be eligible to become Pro. **Note that for this, the back-to-back champion must also have a score of 75 or higher for both Champion winning Spinner Freestyles.

Remember that for SYYC, although there are still Spinners and Pros, if the Spinners do well enough and 'beat out' some Pros for the 3 minute Finals Freestyle slots, then they get their chance to do and showcase their 3 minute freestyle against the rest of the Pros.

Here are some examples of various situations and how the promotion will work.

Scenario 1
A division has 15 players and the1st place has a score of 95 and 2nd place has a score of 82 and 3rd place has a score of 76. Although the 2nd & 3rd place competitors have met Criteria 2 of a score of 75 or higher, only 10% of players from each division gets promoted. Hence only the 1st place gets promoted.

Scenario 2
A division has 5 players and the 1st place has a score of 100 and 2nd place has a score of 59. Although the 1st place competitor has met Criteria 2 of a score of 75 or higher, only 10% of players from each division gets promoted. As the division only has 5 players, there will be no promotions to Pro UNLESS this same person has won Spinner in the same division last year as well.

Bonus
If a Spinner is able to qualify for the 3min finals at the World Yo-Yo Contest, or the Asia Pacific Yo-Yo Championships, he/she will be promoted to Pro.

Go for GOLD Spinners and do not give up! Take the time, practice and perfect your tricks/routine, and before you know it, you will be challenging the Pros for the National Champion title!

Wednesday, 26 December 2012

How Judging Works


Ever found yourself at a yo-yo contest cheering for what seems to be the best freestyle you’ve seen all day, only to realise that when the results were finally out, the poor guy on stage didn’t get the gold?

Ever wanted to know what separates one player from another at a contest?
Now before you cry “foul play!” and start questioning the contest, it is important to understand how the judging system works.

Through this article, Spinworkx will try to give you more insight as to how our judges score competitors at competitions. We hope that after this article, you too will have a better understanding of how we judge contests, as well as allow you to become a better competitor by educating yourself with the judging system.

The Setup

Before we move into the details of judging, we first need to introduce you to the judge’s two best friends - a pair of tally counters, or ‘clickers’ for short. It is from these two pieces of equipment that a judge uses to determine up to 50% of a competitor’s score.

Clickers count for 50% of a competitor's score
Naturally, having a pair of clickers means the judge holds one in each hand. Generally, the clicker on the right would keep track of positive points while the left clicker takes count of mistakes.

The General Rule

Most of you would probably know by now that different judges give different amount of points to a particular trick depending on their opinion on what is difficult and what is plain simple. That said, there are still general rules to follow when giving points, especially negatives.

Negative 1

Whenever a judge gives a negative 1 point, it’s is normally in the event of a miss. Simply, when a trick is done, and if you miss the string, you get a point deducted.

A miss of the string will get you a negative 1
Tip #1: You may miss a trick and decide to do it again. That’s fine, but understand that if you miss it again, the judge will keep deducting points. If the trick you are attempting does not earn you much points, some times its better to abandon the trick after the first miss than to try it again.

Now how does this apply to 2A? For double loops, a miss can be something as simple as a corkscrew during loops, which demonstrates a competitor’s lack of control with the yo-yo. When the two looping yo-yos knock each other unintentionally during a freestyle, it generally shows lack of control as well, resulting in a -1 for the trick. A -1 can also come in play if say, the yo-yo decides to return in the middle of a trick. Basically, for 2A, -1s are given when a player has lack of control over his/her yo-yo during the tricks being pulled off.

Tip #2: Understand that for 2A, if you loose control of both your yo-yos that’s -1 for EACH hand. Plus, if for example you do 10 loops and out of 10 times, the yo-yo corkscrews twice, that’s a -1 for each corkscrew, resulting in a -2 score as well!

For 3A, 4A and 5A, it is important to understand that -1s are not just given for misses made during a 3A, 4A, or 5A trick. In other words, if you are competing in a 5A freestyle, and you do a trapeze and miss the string, even though it is a 1A mistake, you still get the deduct!

Also, understand that a miss can sometimes be landing on two strings when you’re suppose to be landing on just one.

Negative 2

Wind Ups. Basically a negative 2 is given when you not only make a mistake with your trick, but the mistake requires you to wind back or restart the yo-yo.

Need to restart your yo-yo? That will cost you a -2!
So if you were to do a trapeze and miss, you get the -1. But if that miss results in you having to do a restart, the judge will normally add on an additional -1, giving you a total of -2 points.

Understand that for 2A, the points are doubled if both yo-yos require a restart, resulting in a -4 instead of -2.

Negative 3

The highest single negative score you can get per hand. A negative 3 is normally given when you are required to change your yo-yo during your freestyle due to a malfunction or loss of your previous yo-yo on stage.

Changing your yo-yo due to a malfunction will cost you -3 points!
Just like the negative 2, a judge may initially give you a -1 for your mistake during your trick, but then add on the -2 totaling it to -3 should he/she realise that you require to change the yo-yo from a mistake you made.

Tip #3: If you are coming to the end of your freestyle and your yo-yo acts up or rolls off stage, requiring you to wind or change your yo-yo, it may be in your best interest to avoid restarting or picking up the new yo-yo and just bow. To some judges, doing so will only mean that they deduct you for the miss, but will not deduct you even further for the wind up or change of yo-yo as you have come to the end of your freestyle.

As usual, for 2A, changing both yo-yos will result in a -6 deduction, so try not to mess up!!!

Staying Positive

So now that you know how deducts are being given, how do we judge for positives???

Generally, different judges have different ways of giving points. Here’s two methods you will tend to see being done by our local judges.

Understand that even though each judge may have a separate method of judging, the most important thing to take note is that as long as the method used is consistent throughout each contestant, there is no need to worry with regards to your scores.

One Point Per Hit

Judges adopting the one point per hit method tend to give positive clicks each time the yo-yo lands on the string. Judges using this method tend to result in really high scores at the end of each freestyle. That said, judge scores will generally reflect correctly as long as they do the same for each competition throughout the competition.

Scoring on Difficulty

Another popular method of judging would be to score base on the difficulty of a competitor’s trick. This is generally done by observing the different combos performed by the competitor, and then giving the positive/negative clicks accordingly after each set. This method generally allows the judge to view the tricks as a whole, and then decide, base on his/her opinion, how difficult the combo was and how much points it deserves.

The other 50%

So we know how the first 50% of freestyle scores are being judged, what about the other 50%??

In general, the remaining 50% scores for a freestyle fall under the category referred to as “scored points”. These "scored" points are for Technical Evaluation (20%) & Performance Evaluation (30%). For this 50% of the score, it is given at the end of the freestyle, based on the judge’s opinion as to how much they should award the competitor.

Dressing up or keeping your appearance neat is very important in a freestyle!
Broken down into several parts, the Technical Evaluation & Performance Evaluation consists of 10 categories in total, where the judge is to decide how many points to give each category, from 0.0 for the lowest, to 5.0 points as the maximum, resulting in 50 points if the competitor scores full marks. For these scores, points can be awarded up to one decimal place.

The 10 categories are broken as follows:
  1. Cleanliness (Technical Evaluation)
  2. Variation (Technical Evaluation)
  3. Uniqueness (Technical Evaluation)
  4. Execution (Technical Evaluation)
  5. Routine (Performance Evaluation)
  6. Music Use (Performance Evaluation)
  7. Professionalism (Performance Evaluation)
  8. Amplitude (Performance Evaluation)
  9. Style (Performance Evaluation)
  10. Showmanship (Performance Evaluation)

With this judging system introduced to us, the judging for performance & creativity scores have been further clearly defined, and more emphasis has been placed on them, giving the judge a better evaluation on what is considered to be a good performance, and what isn’t.

Summing everything up

So now that you’ve got a better understanding of how points are given (and deducted) by a judge, and have a better idea on what determines a 50% evaluation score, it wouldn’t be of much use to you if you don’t take what you’ve learned and use it as an advantage in your freestyle!

Knowing what judges look out for in a freestyle is very important, having this knowledge allows you to decide what you should put into your routine, and what you can remove, in order to score higher points during your 3 minutes.

In our upcoming blogpost, Planning a Freestyle, we will explain to you how to plan and setup your freestyle. With this new found knowledge in judging, we hope that you’d take what you have learned in both articles, and gel them together to gain an edge in your future competitions!

With that, we wish all competitors good luck in your next contest, and to our local boys, we look forwards to seeing better freestyles from you in the next competition!

Good luck to all competitors!

Disclaimer: Note once more that the judging methods at Spinworkx may not fully reflect the way judging is done by other international judges. As mentioned, each judge has his/her own technique on judging that fall somewhere along the same guidelines. Just remember that as you need not worry about judging styles because as long as the judging is consistent, the outcome normally churns out the same results.

Wednesday, 15 August 2012

Rules for Freestyle Divisions (2012 onwards)

Singapore Contest Rules for the Freestyle Divisions
1) Each Competitor is to pick a song for their 1 or 3 Minute Freestyle routine.

2) Competitors will be judged according to these 3 components:
(I) Technical Execution (Maximum 50 points)

  • Based on positive clicks & negative clicks on the judge clickers.
  • Clicker scores will be normalized to a maximum of 50 points for this component.
  • Positive points are awarded for tricks or trick elements performed successfully.
  • Repeated tricks, elements, mounts, etc, may be scored at a lower value or not scored at all.
  • Additional points may be awarded based on the difficulty level of a trick element.
  • Negative points are deducted for each trick or trick element missed including things like missed string hits, missed slacks, missed suicides, corkscrews, loss of control, repeated efforts to regain control of yo-yo, unsuccessful binds, etc.
  • When 2 or more yo-yos are in play, each yo-yo will be judged separately.

(II) Technical Evaluation (Maximum 20 points) (4 Categories)

  • These 4 scores are added and are not normalized.
  • 1) Cleanliness (Line of string, smooth landings, flowing transitions, etc) (0.0 - 5.0 points)
  • 2) Variation (Different techniques within style of play, etc) (0.0 - 5.0 points)
  • 3) Uniqueness (Rareness, originality, outstanding in contest, etc) (0.0 - 5.0 points) 
  • 4) Execution (No major deductions, near perfect, accuracy, etc) (0.0 - 5.0 points) 

(III) Performance Evaluation (Maximum 30 points) (6 Categories)

  • These 6 scores are added and are not normalized.
  • 1) Routine (Construction of freestyle, changes in tempo, etc) (0.0 - 5.0 points) 
  • 2) Music Use (Choreography, music timing, cueing, rhythm, etc) (0.0 - 5.0 points) 
  • 3) Professionalism (Stage presence, composure, presentation, etc) (0.0 - 5.0 points) 
  • 4) Amplitude (Variation in difficulty level and speed, movement, etc) (0.0 - 5.0 points) 
  • 5) Style (Creativity of expression, artistry, etc) (0.0 - 5.0 points) 
  • 6) Showmanship (Enjoyment, entertainment, story, theme, etc) (0.0 - 5.0 points) 

3) Major Deductions:

  • Restarting the spin of the yo-yo (1 point deduction)
  • Changing a yo-yo for any reason (3 point deduction)
  • Yo-yo leaves the stage due to a broken string, mechanical failure, negligent action, etc (5 point deduction)
  • Yo-yo spinning, thrown or in a mount before the time/music starts (5 point deduction)

4) Disqualification:

  • Contestant may be disqualified for any negligent and/or willful actions that endanger judges, staff, contestants, members of the audience, etc.
  • Any song deemed explicit, or with explicit content during the actual Freestyles will lead to an instant  disqualification. If the competitor is unsure as to whether a particular song contains explicit content, it is his/her responsibility to check with the judges beforehand.

Format for Singapore Contests (2012 onwards)


Singapore Contests Format

Eastern State Throwdown (EST)
  • Professional Division Competitors: 3 Minute Freestyles
  • Spinner Division Competitors: 1 Minute Freestyles
  • 1A & 4A Divisions for competitors staying in the West such as Jurong, Clementi, Tiong Bahru, Woodlands, etc
  • 2A & 5A Divisions for competitors staying in the East such as Serangoon, Ang Mo Kio, Pasir Ris, Yishun, Sembawang, Hougang, etc

West Coast Classic (WCC)
  • Professional Division Competitors: 3 Minute Freestyles
  • Spinner Division Competitors: 1 Minute Freestyles
  • 1A & 4A Divisions for competitors staying in the East such as Serangoon, Ang Mo Kio, Pasir Ris, Yishun, Sembawang, Hougang, etc
  • 2A & 5A Divisions for competitors staying in the West such as Jurong, Clementi, Tiong Bahru, Woodlands, etc

Singapore Yo-Yo Championships (SYYC)
  • Professional Division Competitors: 1 Minute Qualifiers & 3 Minute Final Freestyles
  • Spinner Division Competitors: 1 Minute Freestyles & 3 Minute Freestyles in Pro Division**
  • Divisions:                                 1A, 2A, 4A, 5A
**Spinners will still compete against each other for the top 3 Spinner Prizes. However, if they also do well enough to qualify for 3 minute freestyles in the Professional Division, they may proceed to compete in Pro as well.

 
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