Friday, 29 November 2013

Spinworkx First Mount #18 - Houdini Triple Mount


The Houdini Triple Mount is simply a variation of the Triple or Nothing Mount. This Mount slightly modifies the Triple or Nothing, adding the use of your thumb to widen the dimension of trick possibility.

The difficulty of landing the Triple or Nothing carries forward to the Houdini Triple Mount. If you are comfortable and able to hit the Triple or Nothing each and every time, then the Houdini Triple Mount should not be too difficult for you.

Let's go on to describe the Mount.

Before we begin with the lengthy description, note that the Houdini Triple Mount is combining both the Houdini Mount with the Triple or Nothing.

So throw a breakaway and stick out your non-throwing hand thumb, just like the Houdini Mount. Let the string swing around your thumb and continue over to your throwing hand index finger.

Throughout the duration of the whole trick, keep all your fingers, except your thumb/index fingers, tucked in at all times. If any other fingers are sticking out when performing this trick, the string may catch on any other finger and prevent you from performing the Mount.

Now, with the yo-yo moving from your non-throw hand thumb to your throwing hand index, let the yo-yo string rest on the top of your throw-hand index finger and then allow it to continue around to your non-throw hand index finger.

Then,  let the yo-yo go around your non throwing hand index finger and continue over to your throwing hand index finger (again). Now, you should see that on your non throwing hand, there is 1 string segment around your thumb and 1 string segment around your index finger.

Finally, let the yo-yo swing back around to your non-throwing hand index finger and go around the finger and land on the outer-most string like how you land a Double/Triple or Nothing.

Once the yo-yo has landed onto the string, bring your hands closer to each other so that the yo-yo sits comfortably on the string without tilting or falling off.

The Houdini Triple Mount, just like the Triple or Nothing, is not an easy Mount. So once you are able to land it consistently, give yourself a good, deserved pat on the back for a job well done!

A few pointers to take note of when learning the Houdini Triple Mount:
1) Tuck all your fingers in (except your thumb and index fingers) while performing the Mount so that the string does not get caught in other fingers.
2) Before landing the yo-yo on the string to complete the Mount, try to push all the string segments that are already around your fingers to the back, and land the yo-yo nearer to the front of your index finger, making it easier to land.
3) If you are having trouble landing the yo-yo while it is spinning, try swinging a 'dead' yo-yo first to gauge the distance apart that your hands need to be to land into a Houdini Triple Mount.

The Houdini Triple Mount is not commonly seen in tricks. However, with the amount of string segments you get to play around with once you are in the Houdini Triple Mount, you will definitely have many combo ideas that you can innovate from there. Keep trying different things, getting into different holds or mounts and put on from there.

Hope you enjoyed #18 of the Spinworkx First Mount project.

If you have any questions or feedback, drop us a note here, or shout out to us at our Facebook page.
You can also show off your Houdini Triple Mount by tagging us on our Instagram Page, with @spinworkxsg #firstmount. 

Till the next installment,
Spin, create & innovate!~

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